When falling to the ground (KND), the G command must be performed when the character touches the ground. Allows you to avoid certain B blows.
A fighter's most powerful move, which uses up most or all of the power gauge.
Hit that breaks all the guards.
Standard overhead attacks in Street Fighter III: 2nd Impact, performed with the combination low + medium punch + medium kick. They are also present in Street Fighter III: 3rd Strike, and are performed by pressing MP+MK.
A move involving too many recovers frames which, if missed, leaves the opponent free to counter-attack.